Trollbloods Post-CID First Impressions

Trollbloods Post-CID First Impressions

KeQiAiy

Hello Everyone,

I waited until the CID to go live to write this about Trollbloods and their meta-game status, and lists, as of the CID update. The War room update for Trolls/Northkin CID went live on October 14, 2017.

For the last 3 months, I have been playing mostly Doomy2, with some test runs of Grim1, Doomy3, and Calandra. My first impression of the CID was how great the new Madrak1 (Thornwood Chieftain) has become. Not only he is an individual monster but in combination with the other CID changes to  Trollkin Champions, Runebearer, and Band of Heroes theme list, he is in a dominant spot to help Trolls rise competitively. In the larger picture, I am also playing Cryx and Cygnar theme lists, but because of the CID content (and new Northkin models, which are fantastic) I enjoy playing and expanding my Troll army. First, I want to discuss Band of Heroes because it’s essentially the “hottest” Troll list today.

[Theme] Band of Heroes

(Madrak 1) Madrak Ironhide, Thornwood Chieftain [+29]
– Dire Troll Bomber [19]
– Troll Axer [10]
– Trollkin Runebearer [0(5)]
Fell Caller Hero [0(5)]
Fell Caller Hero [0(5)]
Stone Scribe Chronicler [4]
Kriel Warriors (max) [11]
Kriel Warriors (max) [11]
Krielstone Bearer & Stone Scribes (max) [9]
– Stone Scribe Elder [3]
Trollkin Champions (max) [16]
– Skaldi Bonehammer [5]
Trollkin Champions (max) [16]

Note: This list is also good with min units of Warders, 1-2 Sorcerers, and the Champion Hero.

So, with this list, here is what changed from pre-CID. Madrak1 is extensively changed, he now has Guided Hand, Jackhammer, and Even Ground (Cost 3 – Friendly Faction models in Madrak’s control area gain +2 DEF and can’t be knocked down). He also has [Tactician] Warrior Model (!!!). Additionally, his new feat is Grim Determination – Friendly faction models in Madrak’s CTRLheal d3+3 damage and then FF models in Madrak’s CTRL cannot be charged or slammed for one round. Re-read all of that if you need to, because Madrak1 just became one of the top-3 best warlocks in Trollbloods.

Pre-CID Madrak1 was the worst warlock in the faction.

So let’s talk about the list and how it plays. Previously in Mk3 I was enamored with Horgle2 and usage of Solid Ground. Now Madrak1 just took that spell and turned it up a notch. Even Ground is a more reliable version of Star Crossed and is better for infantry due to the Immune KD- infinite tough bubble it creates. Although Mortality and Grievous Wounds will still murder Troll warriors, they are usually rare abilities. Madrak1 is incredibly powerful solely in his ability to cast Even Ground for free from Blood Boon. In practice, the Blood Boon is so great that you should always take a Bomber for Far Strike animus.

The overall tankiness makes most enemies jealous. Provided he is not hit with debuffs or Grievous wounds, Madrak would be a 16/17, usually 16/19 stat line with the ever-hilarious “No-Damage” Scroll of Grimdark’s Perseverance, 18 wounds, and (Mk2) Tough.

Grim Determination is among the top feats in Trolls when you consider that Champions have the new, improved version of Sanguine Bond. The Champ unit can transfer damage within itself before one model is forced to roll tough (or destroyed). Conveniently a 5-man Champ squad can tank 20 damage, with Skaldi added up to 27, and up to 3 Sorcerer WAs attached, a maximum of 39 damage soaked before a single model needs to roll Tough. Madrak’s feat will effortlessly heal off 20 Damage from a 5-man Champ squad if your opponent doesn’t pack significant boosted ranged-damage to remove the Champions. The new No-charge effect from the Feat is precisely the rule I want when playing Trollbloods. It helps your units obtain a dominant scenario presence and also helps all of your models survive. ARM 18 Champions and ARM 19 Kriel Warriors are not easy (or fun) to remove, as they are DEF 14-16 and Immune to KD. Lots of enemy units such as Bane Warriors, Halberdiers, Pikemen, etc. will struggle to kill your lowly 1.1 pt ea Kriel Warriors.

In additional to being absurdly tanky and non-chargable, Champion’s P+S was buffed to 12. Your list has the ability to give 2 units +2 MAT, and up to 4 squads could be affected by Guided Hand, typically hitting 2 squads per turn is easy thanks to to the Runebearer! (who is now allowed the BoH theme, a significant buff to the list above.) In a best case Scenario, a squad of Champions roll to hit at MAT 11 (7 base +2 Fell Caller War Cry, +2 Chronicler Charge of the Trolls), and P+S 15 Weapon Master. (+1 Stone Strength and +2 Charge of the Trolls). That’s enough hitting power to make any model in the game nervous. The essence of the Trollblood. For frosting on the CID cake, the Krielstone now fuels itself, which is a major buff to Madrak1. Fury 5 means he always struggled to fuel the stone, especially when playing 2nd.

I like to deploy the list with 1 squad of Kriel Warriors on each flank, flanking both of Champ squads. Naturally, the KW are your tarpit/anvil, and the Champs are your hammer. It is very important that Madrak stays near the center line of the army along with the Kriel Stone, a Fell Caller, and Chronicler. The combination of +2 ARM, +2 DEF, No KD, and Polarity Field hitting the majority of your army is crucial to victory. The Axer can deploy parallel with the Opponent’s heavy ARM to help trigger Charge of the Trolls . 

In the current meta I would pair this list with Doomshaper2 PoD, but there are plenty of good lists available including Calandra, Gunnbjorn, Hunter’s Grim and perhaps Kolgrima. Essentially, Mark Gerow’s Doomshaper2 list is my favorite (Free runebearer is just up to personal preference):

[Theme] The Power of Dhunia

(Doomshaper 2) Hoarluk Doomshaper, Rage of Dhunia [+27]
– Dire Troll Mauler [15]
– Dire Troll Mauler [15]
– Earthborn Dire Troll [14]
– Earthborn Dire Troll [14]
– Mulg the Ancient [22]
– Troll Axer [10]
– Trollkin Runebearer [0(5)]
Troll Whelps [0(4)]
Troll Whelps [0(4)]
Krielstone Bearer & Stone Scribes (max) [9]
– Stone Scribe Elder [3]

 

 

 

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